Counters chess
Rules:
Starting position as on image
Each player has 1 king (red middle) and 11 counters
Winning= putting the opposite king in chess or take him
Each piece can move or take as indicated by the blue figure it is standing on.
Taking is similar to traditional chess, the defeated counters are placed beside the board.
From the very moment the two players have each three counters outside the board, 2 white and 2 black counters are placed in the corner squares on the first row. This happens between the turns. If a corner square is occupied, no counter can be placed there and it stays outside the board. If neither of the two players could place a counter, they get their next chance when another counter is defeated.
The movements as indicated by the blue figures:
1, No leaps (cannot pass any other piece, black nor white):
pawn: 1 or 2 squares forward; taking = 1 square diagonal forward
king of chess: 1 square in all directions
rocket: as a pawn, only one square, counters standing on it cannot be beaten (but the king can!)
arrow: all sqares indicated by the arrow (as spear in shogi)
rook: all squares orthogonal
bishop: all squares diagonal
queen: all squares orthogonal and diagonal
2, leapers:
knight: moves in Lshape (2 squares orthogonal followed by 1 square orthogonal at right angle)
camel: as knight, but 3 + 1 (Arabian chess)
elephant: 1 or 2 diagonal squares in a right line, can leap (Indian chess)
dorje: as elephant, but orthogonal
cannon: is a hopper, it can only move when jumping over any other piece (and only one), white or black, to land on any square further on the line, orthogonal (Chinese chess)
No promotion, castling nor "en passant"
© Johan Framhout October 2015 

